![]() ![]() Read-only property nutrition – number that describes how much nutrition this food item gives the player when eaten.getComponents() – returns an array of all attached script-enabled components on this ItemStack.Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script getComponent(componentId: string) – returns a handle to the component attached to this ItemStack.hasComponent(componentId: string) – returns true if the ItemStack has the component attached to it. ![]() Note that these item components only work in conjunction with custom items defined via the Holiday Creator Features experiment Exposed interfaces for accessing script-enabled ItemComponents on ItemStack.Added the ‘/loot’ command with spawn loot overload.This can continue to be overridden via the force clone option The ‘/clone’ command has been updated to properly check for overlapping source and destinations areas no longer allowing for a 1 block depth overlap on each axis.Order of function calls triggered by ‘/execute’ inside a function are now consistent (MCPE-111849).Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.8.0.
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